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Way too serious
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Posts: 874
Join Date: Feb 2007
Location: +2 GMT
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07-21-2007, 11:48 AM
Due to many people here who unfortunately have no ide what is King of Fighters all about i am forced to turn this in-to a educational thread.
Here are some facts about the game:
> The King of Fighters is one of the most popular 2D arcade fighting franchises ever created
> The original game concept is team fighting, where each team consists of 3 (in some games 4) fighters who fight in a player defined order. Take out one of the opponents, you win the round, replenish some of your health and the oponents next fighter appears in front of you, ready to fight. Stage continues until one of the opponents team loses all of their fighters.
> The game were produced by good ol' SNK Playmore (link)
> Originally it was released for the Neo Geo platform (link)
> The 1st KoF Game was released on 1994. SNK decided to realeas a new game of these series every year, which they did until 2004
> Character lineup consists of heroes from other SNK's fighting games (Fatal Fury, Art of Fighting, Garou: Mark of the Wolves, Ikari Warriors and others), as well as introduced many new fighters.
> The game includes awesome character animation, incredibly well done by the time of the release of the game and still is much better then most of those of the latest 2D games.
> The game fighting system includes low mid and air attacks, throws, blocks, combos and desperation moves. Some of the games include striker system where one or several characters in your team are not playable, but can be summoned to assist the player for a brief period of time.
> The super attack system of the game is joystick movement based. Most of them are done by making half circles, quarter circles and mix of them followed by some or several attack buttons (i.e. half circle back + heavy punch) and a lot of these attacks are chainable, meaning that when you finish the command for a super, you can continue it with other half/quarter circle combination to expand the attack and do more damage.
> KoF 2003 introduced new character switching mode. Fighters do not switch only when they lose, player can switch them at any time as long as his current fighter is idle.
> As the '94 to 2003 releases were made for Neo Geo, there was not much room for graphic improvements. But it's the character lineup, bosses and the storyline that was changing from game to game.
Screenshots from the game:
You can find out more info about the storyline here
If you are willing to play this game on your PC, PM me, and we'll think of something
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