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Alastor (Offline)
JF Old Timer
 
Posts: 214
Join Date: Jul 2007
04-18-2008, 07:13 AM

Tenchu: You're right about certain things, but it also differs from project to project how it works. And yeah, I am planning to work my way up (that's how I want to do it). Starting with QAteam, and then into a game designer in a team or level designer. I'll move from there.

chaseme: The reasons why I can't really work with my stuff are simple:

1) I have a hard time with Game Maker as I have to learn how to use GML to program stuff, and I don't have time to do all the sprite work myself.

2) I don't have a computer that will genuinely allow me to work with UnrealEd or Sandbox Editor. Not yet.

3) In order to make a game I am pleased with, I would need good programming skills, then I'd need the necessary programs for composing the music and sounds I want, and then I'd have to learna bunch of visual art in order to create the visuals I want. Don't have time, don't have the money.


With GML, I'll be able to make a side-scrolling platformer that I've always wanted to do. With the other editors I can design levels. I tried working with WC3WE but the game style didn't suite my tastes.

Last edited by Alastor : 04-18-2008 at 11:33 AM.
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