Quote:
Originally Posted by Alastor
No, the door moving due to wind IN REAL LIFE. That's scary when it's dark, midnight, no one home but you and yet it moves - while you're playing a horror game.
I don't ever remember playing Project Zero 1 in a tactful way. I was so immersed in the whole game that I dreaded every ghost encounter, everything about them truly frightened me. I remember that time when you open the door and a ghost is standing right in front of you... oh god Idon't want to think about it! You can imagine how I reacted when Kirie came after me. I was basically frozen! There were times where I would stand for like, a minute, waiting for a ghost to appear because I was too afraid to turn around the corner and continue on. All that tension... you know, eventually you're about to burst! This one time, I was really stuck for 5 minutes or so, and when I finally decided to do my thing...Kirie comes. A normal ghost would've been a slight relief, but Kirie (I tihnk it as the 2nd night) was just horrendous.
EDIT: It appears, Nemhy, that you weren't half as scared by the game as I was. ^^ which explains why you could get through some parts easier than me.
|
I think that's what makes the game so awesome. The fear and tension it creates is like no other game I played. To be honest, if I wasn't scared of it, it wouldn't be half as good. Because really it's just running around with a camera killing ghosts [if you don't read the journals, or listen to the tapes - which I did.] You really need to read the storyline for it to come together properly, otherwise you just think, oh another ghost, but if you've read the story it's like, OMG IT'S HER *runs away*.