03-06-2007, 01:24 AM
There were very few moves. The stages were a little interactive, which is nice. The special moves caused a large amount of damage, but weren't used to actually finish an enemy. For example, the Wind Scar would only knock an opponent down. Every time the you used the your ultimate move you're forced to watch the same animated scene over and over.
Every character should have had a story, the stories' levels should have been more connected and much longer.
As for "Legend of the Cursed Mask" the story was good but the game was simply too easy and was missing many elements found in other RPGs.
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