Quote:
Originally Posted by XjapanFOREVER
as you know, Polyphonic digital displayed GT5 in 2160p, which is double the aspect ratio of current full HD, it was run by using 4 ps3's, each one responsible for running 1/4 of the display.
Moore's law states that processing power doubles every 18 months. So in theory, it's possible to have games that top 400gb by next gen, the technology should exist by then
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Processing power might but that doesn't mean that game data will. I don't think developers will actually need that much space for a game. It wouldn't be financially smart because think of how long the development would be for the game. If it takes a year or so for a 10-40 gig game today, how long will it take if they are trying to fill even 250-300 gigs? Not to mention how much the games would cost to the consumers, like $150 bucks. Even with all the "extra features", I wouldn't want to be stuck in a game for months on end.
For movie wise, anything over 1080p isn't really necessary for things smaller than 40 inches. There would be no point in 2160p because the human eye couldn't tell the difference on a screen that is only 40 or smaller inches.