JoshAussie > Thanks
Gwen_Goth > Thanks,
here, the model without shaders. There is no skinmap as you can have for video games. For this model, there are shaders which are the properties of materials (clothes, skin, eyes, etc..) and to describe the properties you have to play with a lot of parameters which can be tune by using maps but also with procedural features (noise, falloff, etc...). In this model, I use mainly procedural textures. But I have a paintings for the scroll and the logo on the clothes but nothing for the skin. For other works of me, see below.
Aniki > I've been working on this model since the beginning of November, but only when I have free time. I have a job and I don't have a lot of time for a fast progress.
Excessum > lol. funny remark
In fact, the polycount doesn't matter while my computer doesn't explode and goes to the space.
I think I will need the help from some people around there to find good texts for writings them down to the scroll, and for sure in Japanese because I don't want to write something wrong^^ I will go back with more details about.
So... here, some other works.