Quote:
Originally Posted by MysticLight
I want to be the person that has the ideas for games and a rough idea of how it will look, but not really the person who models it.
How do you think I should get into this? I am a novice at modelling, I can only make simple animations with it.
At the moment my art isn't fantastic. I know what I want to draw and how I want to draw it, toning and stuff, but I stopped art at year 9.
My maths is about average, I could get it much better with revision.
What are your thoughts?
(thanks very much for your help btw )
EDIT: I don't know whether you could call this a skill, but I am a fantastic day dreamer |-)
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In the modern day games industry the person with the 'ideas' is either a producer or collection of producers, and it is very hard to get to that stage without having a specific talent first.
I want to be realistic with you, but since you have no real interest in art, which modelling, animating, texturing, scripting and storywriting fall under, and your maths is average, which programming comes under, your chances are looking kind of slim.
You really need to pick one of those things and work your way to the top to be a producer. It's going to be hard if you aren't particularly good or passionate about one of those areas.
Which is the most likely you are to be best at/interested in?
Oh and you are welcome