Quote:
Originally Posted by Khengi
You helped a lot, thanks!
I mostly need help with overall scene perspective. How to make every object (whether animate or inanimate) blend with each other to be in shape? When drawing a scene with buildings, how to make sure they're all in a realistic line, no matter how complex the scene?
Simple stuff like that.
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You're welcome
Here's some stuff on perspective:
You know the basics right?
1: draw horizon line and your 2 vanishing points
2: Draw the corner of the building, and lines leading to both VPs
3: draw two more vertical lines to make a basic cube (and basically everything else after is more of the same.
4: More cubes done in the exact same way, you can push them around anywhere in your scene as long as the "horizontal" lines go to the vanishing points
5: when detailing stuff it's simply more of the same. just follow those vanishing points and everything will work.
I hope that's not too vague of an explanation, but I don't know how much you already know.
As for 3 point perspective, you simple add a 3rd vanishing point up above, or below in some cases. (forming a triangle with the 3 VPs) and then all the vertical lines will lead to that point (instead of simply going straight up and down.)
Now, here's something that is hopefully a little more useful:
1: Say you drew a person on the street, and you wanted to know what size he would be if he was standing on those green circles.
2: The first green circle is simple because it lines up nicely with the person, you simply draw two lines, one for where the feet will go, and one for the height. So, these two people are technically the exact same height now.
3: the second green circle is a little more complicated, since it doesn't line up.
-extend the two lines past the person
-draw a line from the second vanishing point, through the green circle, and then intersecting with the bottom line
-from there you can easily figure out the height as shown.
I don't know if that's what you were asking. If you have any more specific questions let me know.