|
風林火山
|
|
Posts: 1,583
Join Date: Oct 2006
|
|
07-27-2009, 03:07 AM
Quote:
Originally Posted by Salvanas
It's really hard to explain it.
After you play I - X, the story of XII just seems so... transparent. It's hard to go into detail, and it's just a feeling about the game.
|
Ok then. I was never able to play the fist VI, but I'll take your word for it. (Though I have recently played a bit of FFI on the PSP, not sure if it's different.)
Quote:
Originally Posted by TheLastFortnight
Also, I don't think Tidus has more personality than Cloud, he's just more emotional while Cloud is cold, enigmatic and a bit antihero..
|
I don't think so either. I was giving an example.
Aniki said Vaan had more personality then Squall. I had said maybe he thinks this because Vaan has a voice over, while Squall does not. Perhaps it is easier to say one has more character then the other, because you can hear ones voice, while the others voice you have to input yourself.
XII is a lot shorter then VIII, and Squall has A LOT more dialogue then Vaan. We get to be one on one with Squall, and see his personal private thoughts.
Vaan doesn't talk too much, and when he does, he's asking a lot of questions, not too much personal information is revealed from him, other then his talks about Rex, and Penelo.
Now in older RPG games that do not have voices, the music of the moment can help to emphasis what the person is thinking, and help to shine a light on how the emotions of the scene is intended to be viewed.
In that context, I was stating that perhaps he may also view Tidus with more personality then Cloud, because Tidus has a voice, and Cloud doesn't.
It requires a level of imagination to appreciate a non-voiced game. Though I am not saying here that Aniki does not have an imagination. I'm just speculating.
Last edited by Kanji_The_Wanderer : 07-27-2009 at 03:24 AM.
|