MissMisa |
01-29-2011 08:48 AM |
Quote:
Originally Posted by tplarkin7
(Post 848727)
@MissMisa, I don't disagree with you that it is far better to be on the inside if this were to see the light of day. What I have is a finished product that took 5 years to complete. It's voluminous. I have had success prior to this effort which convinced me that you could be an outsider, and succeed. This work is compelling enough for the right developer at the right time. How many awful games are made by "insiders"?
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It might be... but I've never heard of it happen. What is the past success you talk about? Those with original ideas usually learn the tools of the trade, get a few friends and do it themselves. This is a great time to be an indie game maker, (iphone apps, facebook games, xbl arcade etc)
If you are looking to make a high detail, highly graphical, big blockbuster AAA game title then it just will not happen. Why would a company like Capcom risk big bucks to a stranger? The fact you contacted them at all suggests to me you need to do a little more research.
All my lecturers at Uni are ex game designers, and they tell me that the majority of games made and designed get canned anyway.
If it took you 5 years to write this product, it won't be harmful to spend time getting a degree in scriptwriting and give you a better chance to get it published, if it's something you really believe in.
It's not intangible there is just ways to do it and ways not to do it.
Also, if you are set on doing it, send the script to all your local game companies. I strongly doubt any game company will even look at it but... you'll have better luck than any other Japanese company.
Quote:
Originally Posted by MMM
(Post 848731)
Religious themed games don't even sell in the US.
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It really depends if it's based on the the time period or actual religion. If it's a religion based story then probably not, but if it's set in a historical religious context and that is only a minor or non-existant part of it, then it's not an issue. Assasin's Creed springs to mind.
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