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Curious about Japanese girls in the gaming culture -
02-17-2010, 07:33 PM
I'm opening up a arcade state side in a pretty good market for it, but I am also interested in reaching out to female gamers. I know that lots of girls in Japan visit arcades and game a lot an am somewhat looking to replicate that over here. I know a lot of it has to do with culture, but I feel I can appeal to girls over here with some degree of success.
So my question is for either people who are familiar with the arcade scene in Japan or maybe to some Japanese girls themselves on the forum. What games do Japanese girls generally play? I know puzzle and music games are big for them, but what else and what games in particular? Are they more into games that have cute prizes (like those ticket games)? Pachinko? Would just like some general advice on how to appeal to this market. Thanks. |
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02-17-2010, 08:16 PM
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I would also pay attention to how you dec the place out. Make sure the entrance is well lit and isn't completely done up with images that'd mostly appeal to guys. I'd go into an arcade that looked safe, fun and neutral, but i'd think twice about stepping into one where the door is closed and the glare of the outside makes the interior look like a dark hole stuffed with guys hunched over booths and plastered with pictures of soldiers and girls in bikinis. It kind of screams "they're either going to be mean to girls/new gamers, or try and perve on you," which is a huge stereotype but you know what, has a nugget of truth in it. Pachinko is pretty lame in my opinion. It's vertical pinball, only you can't really control the ball. The one I used to go by was mostly filled with older people; old ladies, salarymen. It was always busy, but it wasn't especially considered hip. Also, hire some female employees. I go into video game stores every now and then and it's often all guys, which is then a bit of a lottery if you need to ask advice. Sometimes it's fine, other times it's an unbelievable sham. Uh, but mostly I agree with MMM, girl gamers who acutally frequent the arcades are fairly rare. Most of them probably stick to home-console play. |
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02-17-2010, 09:25 PM
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When I open up my arcade, I'm just trying to keep the male/female ratio in check and to possibly enter the market of getting gamer girls in the US into the arcades where traditionally it's been a 100% male market (and continues to be for the most part). Is this just an impossible task? I know these days there are a lot of girls that play mmo's and fps games, so the market *is* there, it's just a matter of if it's possible to get them off their couch and into an arcade. |
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02-17-2010, 09:31 PM
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Purikura isn't really a game and I'm really trying to attract gamers. Plus I don't even really think that would do well in an arcade, isn't that something for a mall? I really plan to pay attention to the way the place is decorated. I'm going to try to keep it clean and neutral as far as making it inviting/acceptable to women who want to enter. Clean and bright windows so you can see in and out of the place from outside of the building and I don't have pictures of girls or anything on the wall. Just some wallscrolls of games or anime or something. I also planned to have a few pool tables and serve alcohol, but that is an aside and not really applicable to attracting female gamers. And yeah, I agree Pachinko is pretty lame, I don't even know why I threw that out there. Sorry. |
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02-17-2010, 09:50 PM
First, buy this book.
I would say girl gamers are as common in Japan as they are in the US...not very. Girls that do play games tend to do it on handhelds or on consoles and at home. The arcade world is essentially dead in the US, and Japan is starting to go that route, too. The most popular attractions are Puri-kura, UFO Catchers and medal/gambling games (which may not be legal in the US). I was just in an arcade in Kobe recently, and it had gone 100% puri-kura. You say you are in a pretty good market for an arcade, but I am curious where in America that would be. As a business venture this is a very risky venue as you are entering the industry as it is essentially over. If you have a secret or something different that gets people into your arcade, then great, but making an arcade that is going to appeal to women is going to be very difficult. I would be more concerned about making an arcade that appeals to ANYBODY. Japanese arcades are full of puri-kura, and that is how they make their money. You talk about bright and clear windows, but that is the opposite of logical in my thinking. An arcade should be dark, so the screens are clear, and gamers don't like windows, as people 1) don't like being stared at as they are concentrating in their games and 2) don't always want to advertise the fact they are in an arcade. |
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02-17-2010, 10:12 PM
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The bright and clear windows thing is just about making it an inviting places, not a creepy and dark place. I'm in the gaming community and trust me on this gamers don't care about people seeing them in the arcade or the fact that they are spending their Saturday afternoon playing games. They couldn't care less in fact. Also, about game centers dying in Japan. The only ones that are dying are the ones that catered to little kid games. The more mature ones, from what I understand, are still doing just fine. There are still about 100x more arcades in japan than in the US. |
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02-17-2010, 10:32 PM
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You talk about the gaming community, but then want to appeal to girls, so I think you need to pick a realistic target and go with it. Gamers may not care if people stare at them in an arcade, but fringe targets, like girls, might. I am not sure where you get your facts about Japanese arcades, and indeed there are many more arcade in Japan than the US, and kiddy arcades are shutting down, but so are traditional arcades. Places like Sega World, arcades with arcade rides as well used to charge an entrance fee, but now they are free. Companies aren't investing the money into standup games and the necessary event or group type games that get people into arcades like they used to. No new games=fewer players. Realistically, you should probably try and appeal to the adult gamers who grew up in arcades as kids. That's why places like Ground Kontrol in Portland work: Retro games, 80s style, beer, live hipster music. |
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02-17-2010, 11:04 PM
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The reason why I want to appeal to girls is because back in the early 90's there were virtually no girl gamers, but now there are plenty. There is a new market that didn't exist 20 years ago. I know how to get guys in the arcade, but I am clueless to how to (if it's possible) get girls in the arcade, thus why I am posting here. If open windows aren't the way, I need to know that Plus if I can get a decent amount of girls in the arcade, I will get at least 4-5x more guys who will come regularly, thus making the arcade more successful. Arcade aren't really about practicality, it's about a community I am trying to provide. And no, online gaming does not provide that kind of community. I mostly get my facts about Japanese arcades from internet articles, things I hear from friends who have been to Japan, and internet forums. Yes, not a great source of knowledge, but that's all I have to work with for now, and thus why I am posting here. Trying to get more facts and data. I am open to the corrections of my previous knowledge. |
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02-17-2010, 11:18 PM
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The most socially orientated games are toward the front. These are UFO catchers, puri-kura, group racing/shooting games, etc. What we consider traditional stand-ups or more "individual play" games are going to be more in the middle and back of an arcade. This is wear the gender divide is the greatest. Quote:
Girls aren't going to come and play retro games for the sake of playing, but if there were a social element (food, puri-kura, etc.) your chances are higher. Quote:
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