View Poll Results: How do you feel about the franchise now? | |||
I love everything about it! They just keep improving! | 8 | 24.24% | |
I'm pleased that they keep changing things. | 8 | 24.24% | |
Due to nostalgia, I just can't stop playing them. | 5 | 15.15% | |
They're okay, nothing I would rush out to buy. | 4 | 12.12% | |
They milk the franchise too much. | 8 | 24.24% | |
Voters: 33. You may not vote on this poll |
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04-18-2008, 04:54 AM
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Also fun fact the start guide for 9 was nearly useless as it kept referencing you to a website. |
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04-18-2008, 05:09 AM
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And thankyou ^_^ |
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04-18-2008, 05:10 AM
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But if youll look at my 1st bolded phrase youll get what i mean. Not the greatest guy with grammar i usually mix grammar with rules of programming language. Basic of programming a=c a=b b=c is not the same as a=b b=c a=c ------------------ "draw" is decent at worst for me. You can gain access to lots of magic with it from your magic. and some unique magic from bosses and cards(IIRC). And draw is optional. Why not just make characters have specific magic specification? Its because the game lets you play different characters combination. Draw being optional and letting you get a wide array of magics is essential to accomplish mission or to survive. ** now thats how you should critic not something like "dull, boring or fun" and i think i see you claim that you examine the whole aspect of games. anyway why do you always assume i ask something unreasonable from you? I dont think its impossible to come up with a playable game single handedly considering todays technology and your "dedication" ------- anyway good luck with whatever your planning with Unreal Editor. I am sure try your games if it ever get published in the future you can even slap it to my face if that happened, dont worry ill fly to you myself |
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04-18-2008, 05:13 AM
I guess it would be possible if you were a bum and could sit at home all day making games but everyone else has other commitments like school and work and we need to sleep too. Theres no time in the day to spend making computer games for me >.<
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04-18-2008, 05:53 AM
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And like i said "Icefrog" is still just a college student when he receive the responsibility to maintain the game "DoTA" a custom made war3 map that receive international recognition heres a link on DoTA's history and its fame Defense of the Ancients - Wikipedia, the free encyclopedia He was able to "write" game layout already and he was decided on becoming a GD for a year now. |
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04-18-2008, 06:04 AM
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04-18-2008, 06:32 AM
im already in college
the OP said he wasnt even it in college. i am volunteered helper for the project of our community church, i teach arts to kids the college im in is the most prestigious school in my country for engineering students out of a thousand entrance examiners only a few get selected, and i have to maintain passing grade to stay. the school is DLSU ask anyone from Philippines im sure they know of that school and i have plans on starting my computer cafe business before the next semester, even if im in college and got my weekends booked i could still say i got lots of time to spare for my passion not sure what you mean with 6th form but if its the equivalent of thesis making stage of college then yeah i wont have time. but i am sure that its not the case with the OP |
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04-18-2008, 07:13 AM
Tenchu: You're right about certain things, but it also differs from project to project how it works. And yeah, I am planning to work my way up (that's how I want to do it). Starting with QAteam, and then into a game designer in a team or level designer. I'll move from there.
chaseme: The reasons why I can't really work with my stuff are simple: 1) I have a hard time with Game Maker as I have to learn how to use GML to program stuff, and I don't have time to do all the sprite work myself. 2) I don't have a computer that will genuinely allow me to work with UnrealEd or Sandbox Editor. Not yet. 3) In order to make a game I am pleased with, I would need good programming skills, then I'd need the necessary programs for composing the music and sounds I want, and then I'd have to learna bunch of visual art in order to create the visuals I want. Don't have time, don't have the money. With GML, I'll be able to make a side-scrolling platformer that I've always wanted to do. With the other editors I can design levels. I tried working with WC3WE but the game style didn't suite my tastes. |
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04-18-2008, 08:09 AM
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