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03-28-2009, 07:28 AM
I really have nothing against games being downloadable in the future. But for now? Eh. I mean, not all people have lightning speed internet connection. Also, that would consume a lot of hard drive spaces, that's why CDs still has the advantages because there's more spaces in there. I don't see a transition from CD-DVD to DL anytime soon, maybe a transition to Blu-Ray will happen first.
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03-28-2009, 10:04 AM
I think that downloading games is the future - but streaming games is not. At least not for a while. I don`t believe this system will be able to pull it off.
Why? For one, the most obvious neck to the average person, is that most of the US (the largest market for games) does not have steady broadband. But let`s ignore that, and say that they offer a wonderful plan that gets everyone connected at the speed necessary to stream the games. A server, somewhere, is going to have to do the rendering. One user for testing? EASY. Ten users at a convention display? No problem. 1000 user in a beta test? Sure, can do that. 100,000 users? 500,000 users? Let`s say it sells only a quarter of what the PS3 has sold (it being the worst selling of this generation`s hardware)... We`re talking about 5 million users with the potential to be online at once expecting LATENCY FREE rendering. HAHAHAHAHA This is an interesting idea that just simply doesn`t scale well. |
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03-28-2009, 06:14 PM
Even if you have a good internet connection, there are still problems you can face. I'm imagining this console will work like Youtube. And as a person who has good in internet connection I still get problems while watching videos. Similar problems might/will occur with this OnLive console.
Just like the article stated you get too dependent on from your internet connection. Everyone, once in a while get this problem when the internet connection cuts out, and that would mean that you can't play any games until it gets back online. And lets not forget that not everyone in the world has access to a reliable broadband service. |
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04-16-2009, 10:13 AM
Quote:
Isn't WoW an internet game? There's lag, but people groan and get over it. The internet is not the problem. It's the streaming vs. downloading a hard copy. Quote:
I see potential in this, something small and portable with a good supply of rentable games that you don't have to LUG EVERYWHERE... If they were to become big enough, they could have enough server power, or they may have found a way to streamline streaming (YouTube doesn't seem like the most advanced streaming system; I'm reluctant to think that it's comparable to what the game company has in mind). Also, it can't be terribly, terribly difficult to have a save-state machine that saves your progress every 10 seconds so that if you're disconnected, you can start roughly where you were when it ended. Or something similar. This is a broad subject covered in a tiny article in a thread post. There's probably so much more that is going into consideration, or that could go into consideration, after the original release. |
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08-11-2009, 04:25 PM
the point is not that this new tech might outcome consoles. i think that people wouldnt be so worried about the cloud computing feat it offers but about the gameplay.
its the same things as PC vs. VG. although PCs beat VG graphics so bad people don't give up on games just because theyre more proper to play than PC or other attempts to replace it why so serious? |
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